home *** CD-ROM | disk | FTP | other *** search
- /*****************************************************************************
- * "Gif-Lib" - Yet another gif library. *
- * *
- * Written by: Gershon Elber IBM PC Ver 0.1, Jun. 1989 *
- ******************************************************************************
- * Module to quatize high resolution image into lower one. You may want to *
- * peek into the following article this code is based on: *
- * "Color Image Quantization for frame buffer Display", by Paul Heckbert *
- * SIGGRAPH 1982 page 297-307. *
- ******************************************************************************
- * History: *
- * 5 Jan 90 - Version 1.0 by Gershon Elber. *
- *****************************************************************************/
-
- #ifdef __MSDOS__
- #include <dos.h>
- #include <alloc.h>
- #include <stdlib.h>
- #include <graphics.h>
- #endif /* __MSDOS__ */
-
- #include <stdio.h>
- #include "gif_lib.h"
-
- #define PROGRAM_NAME "GIF_LIBRARY"
-
- #define ABS(x) ((x) > 0 ? (x) : (-(x)))
-
- /* The colors are stripped to 5 bits per primary color if non MSDOS system */
- /* or to 4 (not enough memory...) if MSDOS as first step. */
- #ifdef __MSDOS__
- #define COLOR_ARRAY_SIZE 4096
- #define BITS_PER_PRIM_COLOR 4
- #define MAX_PRIM_COLOR 0x0f
- #else
- #define COLOR_ARRAY_SIZE 32768
- #define BITS_PER_PRIM_COLOR 5
- #define MAX_PRIM_COLOR 0x1f
- #endif /* __MSDOS__ */
-
- extern int _GifError;
-
- #ifdef SYSV
- static char *VersionStr =
- "Gif library module,\t\tGershon Elber\n\
- (C) Copyright 1989 Gershon Elber, Non commercial use only.\n";
- #else
- static char *VersionStr =
- PROGRAM_NAME
- " IBMPC "
- GIF_LIB_VERSION
- " Gershon Elber, "
- __DATE__ ", " __TIME__ "\n"
- "(C) Copyright 1989 Gershon Elber, Non commercial use only.\n";
- #endif /* SYSV */
-
- static int SortRGBAxis;
-
- typedef struct QuantizedColorType {
- GifByteType RGB[3];
- GifByteType NewColorIndex;
- long Count;
- struct QuantizedColorType *Pnext;
- } QuantizedColorType;
-
- typedef struct NewColorMapType {
- GifByteType RGBMin[3], RGBWidth[3];
- unsigned int NumEntries;/* # of QuantizedColorType in linked list below. */
- long Count; /* Total number of pixels in all the entries. */
- QuantizedColorType *QuantizedColors;
- } NewColorMapType;
-
- static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
- unsigned int ColorMapSize,
- unsigned int *NewColorMapSize);
- #ifdef __MSDOS__
- static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2);
- #else
- static int SortCmpRtn(VoidPtr Entry1, VoidPtr Entry2);
- #endif /* __MSDOS__ */
-
- /******************************************************************************
- * Quantize high resolution image into lower one. Input image consists of a *
- * 2D array for each of the RGB colors with size Width by Height. There is no *
- * Color map for the input. Output is a quantized image with 2D array of *
- * indexes into the output color map. *
- * Note input image can be 24 bits at the most (8 for red/green/blue) and *
- * the output has 256 colors at the most (256 entries in the color map.). *
- * ColorMapSize specifies size of color map up to 256 and will be updated to *
- * real size before returning. *
- * Also non of the parameter are allocated by this routine. *
- * This function returns GIF_OK if succesfull, GIF_ERROR otherwise. *
- ******************************************************************************/
- int QuantizeBuffer(unsigned int Width, unsigned int Height, int *ColorMapSize,
- GifByteType *RedInput, GifByteType *GreenInput, GifByteType *BlueInput,
- GifByteType *OutputBuffer, GifColorType *OutputColorMap)
- {
- unsigned int i, j, Index, NewColorMapSize, NumOfEntries, MaxRGBError[3];
- long Red, Green, Blue;
- NewColorMapType NewColorSubdiv[256];
- QuantizedColorType *ColorArrayEntries, *QuantizedColor;
-
- if ((ColorArrayEntries = (QuantizedColorType *)
- malloc(sizeof(QuantizedColorType) * COLOR_ARRAY_SIZE)) == NULL) {
- _GifError = E_GIF_ERR_NOT_ENOUGH_MEM;
- return GIF_ERROR;
- }
-
- for (i = 0; i < COLOR_ARRAY_SIZE; i++) {
- ColorArrayEntries[i].RGB[0]= i >> (2 * BITS_PER_PRIM_COLOR);
- ColorArrayEntries[i].RGB[1] = (i >> BITS_PER_PRIM_COLOR) &
- MAX_PRIM_COLOR;
- ColorArrayEntries[i].RGB[2] = i & MAX_PRIM_COLOR;
- ColorArrayEntries[i].Count = 0;
- }
-
- /* Sample the colors and their distribution: */
- for (i = 0; i < Width * Height; i++) {
- Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
- << (2 * BITS_PER_PRIM_COLOR)) +
- ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
- << BITS_PER_PRIM_COLOR) +
- (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
- ColorArrayEntries[Index].Count++;
- }
-
- /* Put all the colors in the first entry of the color map, and call the */
- /* recursive subdivision process. */
- for (i = 0; i < 256; i++) {
- NewColorSubdiv[i].QuantizedColors = NULL;
- NewColorSubdiv[i].Count = NewColorSubdiv[i].NumEntries = 0;
- for (j = 0; j < 3; j++) {
- NewColorSubdiv[i].RGBMin[j] = 0;
- NewColorSubdiv[i].RGBWidth[j] = 255;
- }
- }
-
- /* Find the non empty entries in the color table and chain them: */
- for (i = 0; i < COLOR_ARRAY_SIZE; i++)
- if (ColorArrayEntries[i].Count > 0) break;
- QuantizedColor = NewColorSubdiv[0].QuantizedColors = &ColorArrayEntries[i];
- NumOfEntries = 1;
- while (++i < COLOR_ARRAY_SIZE)
- if (ColorArrayEntries[i].Count > 0) {
- QuantizedColor -> Pnext = &ColorArrayEntries[i];
- QuantizedColor = &ColorArrayEntries[i];
- NumOfEntries++;
- }
- QuantizedColor -> Pnext = NULL;
-
- NewColorSubdiv[0].NumEntries = NumOfEntries;/* Different sampled colors. */
- NewColorSubdiv[0].Count = ((long) Width) * Height; /* Pixels. */
- NewColorMapSize = 1;
- if (SubdivColorMap(NewColorSubdiv, *ColorMapSize, &NewColorMapSize) !=
- GIF_OK) {
- free((char *) ColorArrayEntries);
- return GIF_ERROR;
- }
- if (NewColorMapSize < *ColorMapSize) {
- /* And clear rest of color map: */
- for (i = NewColorMapSize; i < *ColorMapSize; i++)
- OutputColorMap[i].Red =
- OutputColorMap[i].Green =
- OutputColorMap[i].Blue = 0;
- }
-
- /* Average the colors in each entry to be the color to be used in the */
- /* output color map, and plug it into the output color map itself. */
- for (i = 0; i < NewColorMapSize; i++) {
- if ((j = NewColorSubdiv[i].NumEntries) > 0) {
- QuantizedColor = NewColorSubdiv[i].QuantizedColors;
- Red = Green = Blue = 0;
- while (QuantizedColor) {
- QuantizedColor -> NewColorIndex = i;
- Red += QuantizedColor -> RGB[0];
- Green += QuantizedColor -> RGB[1];
- Blue += QuantizedColor -> RGB[2];
- QuantizedColor = QuantizedColor -> Pnext;
- }
- OutputColorMap[i].Red = (Red << (8 - BITS_PER_PRIM_COLOR)) / j;
- OutputColorMap[i].Green = (Green << (8 - BITS_PER_PRIM_COLOR)) / j;
- OutputColorMap[i].Blue= (Blue << (8 - BITS_PER_PRIM_COLOR)) / j;
- }
- else
- GIF_MESSAGE("Null entry in quantized color map - thats weird.");
- }
-
- /* Finally scan the input buffer again and put the mapped index in the */
- /* output buffer. */
- MaxRGBError[0] = MaxRGBError[1] = MaxRGBError[2] = 0;
- for (i = 0; i < Width * Height; i++) {
- Index = ((RedInput[i] >> (8 - BITS_PER_PRIM_COLOR))
- << (2 * BITS_PER_PRIM_COLOR)) +
- ((GreenInput[i] >> (8 - BITS_PER_PRIM_COLOR))
- << BITS_PER_PRIM_COLOR) +
- (BlueInput[i] >> (8 - BITS_PER_PRIM_COLOR));
- Index = ColorArrayEntries[Index].NewColorIndex;
- OutputBuffer[i] = Index;
- if (MaxRGBError[0] < ABS(OutputColorMap[Index].Red - RedInput[i]))
- MaxRGBError[0] = ABS(OutputColorMap[Index].Red - RedInput[i]);
- if (MaxRGBError[1] < ABS(OutputColorMap[Index].Green - GreenInput[i]))
- MaxRGBError[1] = ABS(OutputColorMap[Index].Green - GreenInput[i]);
- if (MaxRGBError[2] < ABS(OutputColorMap[Index].Blue - BlueInput[i]))
- MaxRGBError[2] = ABS(OutputColorMap[Index].Blue - BlueInput[i]);
- }
-
- #ifdef DEBUG
- fprintf(stderr,
- "Quantization L(0) errors: Red = %d, Green = %d, Blue = %d.\n",
- MaxRGBError[0], MaxRGBError[1], MaxRGBError[2]);
- #endif /* DEBUG */
-
- free((char *) ColorArrayEntries);
-
- *ColorMapSize = NewColorMapSize;
-
- return GIF_OK;
- }
-
- /******************************************************************************
- * Routine to subdivide the RGB space recursively using median cut in each *
- * axes alternatingly until ColorMapSize different cubes exists. *
- * The biggest cube in one dimension is subdivide unless it has only one entry.*
- * Returns GIF_ERROR if failed, otherwise GIF_OK. *
- ******************************************************************************/
- static int SubdivColorMap(NewColorMapType *NewColorSubdiv,
- unsigned int ColorMapSize,
- unsigned int *NewColorMapSize)
- {
- int MaxSize;
- unsigned int i, j, Index = 0, NumEntries, MinColor, MaxColor;
- long Sum, Count;
- QuantizedColorType *QuantizedColor, **SortArray;
-
- while (ColorMapSize > *NewColorMapSize) {
- /* Find candidate for subdivision: */
- MaxSize = -1;
- for (i = 0; i < *NewColorMapSize; i++) {
- for (j = 0; j < 3; j++) {
- if (((int) NewColorSubdiv[i].RGBWidth[j]) > MaxSize &&
- NewColorSubdiv[i].NumEntries > 1) {
- MaxSize = NewColorSubdiv[i].RGBWidth[j];
- Index = i;
- SortRGBAxis = j;
- }
- }
- }
-
- if (MaxSize == -1)
- return GIF_OK;
-
- /* Split the entry Index into two along the axis SortRGBAxis: */
-
- /* Sort all elements in that entry along the given axis and split at */
- /* the median. */
- if ((SortArray = (QuantizedColorType **)
- malloc(sizeof(QuantizedColorType *) *
- NewColorSubdiv[Index].NumEntries)) == NULL)
- return GIF_ERROR;
- for (j = 0, QuantizedColor = NewColorSubdiv[Index].QuantizedColors;
- j < NewColorSubdiv[Index].NumEntries && QuantizedColor != NULL;
- j++, QuantizedColor = QuantizedColor -> Pnext)
- SortArray[j] = QuantizedColor;
- qsort(SortArray, NewColorSubdiv[Index].NumEntries,
- sizeof(QuantizedColorType *), SortCmpRtn);
-
- /* Relink the sorted list into one: */
- for (j = 0; j < NewColorSubdiv[Index].NumEntries - 1; j++)
- SortArray[j] -> Pnext = SortArray[j + 1];
- SortArray[NewColorSubdiv[Index].NumEntries - 1] -> Pnext = NULL;
- NewColorSubdiv[Index].QuantizedColors = QuantizedColor = SortArray[0];
- free((char *) SortArray);
-
- /* Now simply add the Counts until we have half of the Count: */
- Sum = NewColorSubdiv[Index].Count / 2 - QuantizedColor -> Count;
- NumEntries = 1;
- Count = QuantizedColor -> Count;
- while ((Sum -= QuantizedColor -> Pnext -> Count) >= 0 &&
- QuantizedColor -> Pnext != NULL &&
- QuantizedColor -> Pnext -> Pnext != NULL) {
- QuantizedColor = QuantizedColor -> Pnext;
- NumEntries++;
- Count += QuantizedColor -> Count;
- }
- /* Save the values of the last color of the first half, and first */
- /* of the second half so we can update the Bounding Boxes later. */
- /* Also as the colors are quantized and the BBoxes are full 0..255, */
- /* they need to be rescaled. */
- MaxColor = QuantizedColor -> RGB[SortRGBAxis];/* Max. of first half. */
- MinColor = QuantizedColor -> Pnext -> RGB[SortRGBAxis];/* of second. */
- MaxColor <<= (8 - BITS_PER_PRIM_COLOR);
- MinColor <<= (8 - BITS_PER_PRIM_COLOR);
-
- /* Partition right here: */
- NewColorSubdiv[*NewColorMapSize].QuantizedColors =
- QuantizedColor -> Pnext;
- QuantizedColor -> Pnext = NULL;
- NewColorSubdiv[*NewColorMapSize].Count = Count;
- NewColorSubdiv[Index].Count -= Count;
- NewColorSubdiv[*NewColorMapSize].NumEntries =
- NewColorSubdiv[Index].NumEntries - NumEntries;
- NewColorSubdiv[Index].NumEntries = NumEntries;
- for (j = 0; j < 3; j++) {
- NewColorSubdiv[*NewColorMapSize].RGBMin[j] =
- NewColorSubdiv[Index].RGBMin[j];
- NewColorSubdiv[*NewColorMapSize].RGBWidth[j] =
- NewColorSubdiv[Index].RGBWidth[j];
- }
- NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] =
- NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] +
- NewColorSubdiv[*NewColorMapSize].RGBWidth[SortRGBAxis] -
- MinColor;
- NewColorSubdiv[*NewColorMapSize].RGBMin[SortRGBAxis] = MinColor;
-
- NewColorSubdiv[Index].RGBWidth[SortRGBAxis] =
- MaxColor - NewColorSubdiv[Index].RGBMin[SortRGBAxis];
-
- (*NewColorMapSize)++;
- }
-
- return GIF_OK;
- }
-
- /******************************************************************************
- * Routine called by qsort to compare to entries. *
- ******************************************************************************/
- #ifdef __MSDOS__
- static int SortCmpRtn(const VoidPtr Entry1, const VoidPtr Entry2)
- #else
- static int SortCmpRtn(VoidPtr Entry1, VoidPtr Entry2)
- #endif /* __MSDOS__ */
- {
- return (* ((QuantizedColorType **) Entry1)) -> RGB[SortRGBAxis] -
- (* ((QuantizedColorType **) Entry2)) -> RGB[SortRGBAxis];
- }
-